2011/09/25

About Elektrolurch

Here is some personal info about "Elektrolurch" aka the webmaster of Panzerkatze blog.

I play online games since 1997, i am male, and born in 1968, so maybe i am kinda oldskool today :)

I started online gaming with "Interstate 76" and then went to "Air Attack" because of the large worldwide community. I, as a german squad leader with about 20 active members, organized the mega-event "Germany vs. Japan" with more than 70 players online on both sides. I also played "IL2-Forgotten Battles" as well as the" MS Combat Flight Simulator" earlier, or "Janes WW2 Fighters".

I actually am active in SecondLife, World of Tanks and Red Orchestra II.

My first online name was moonsnoop, then muhns, and then i changed to different names depending to the topic.
----------------------------------------------------------------
In Secondlife (tm) my name is Meerkat Messerchmitt.
In RO II my name is Meerkat.Messerchmitt
In WOT my name is Elektrolurch.
+++

In Development - v0.7.0

Die erste Vorschau auf Patch 0.7.0 ist verfügbar:

Vorläufige Patchnotes 0.7.0

Tanks

  • keine Angaben

Maps

  • Swamp/Marsh
  • Fjords

Features

  • Individuelle Fahrzeuganpassung: Camo & Hupensound
  • Company Battle Divison:
    • Tier 10 Max - ohne Tierbegrenzung
    • Tier 8, 6, 4 Max - mit der jeweiligen Tierbegrenzung
  • Individuelle Anpassungen und neue Funktionen für die Minimap
  • Schnelles In-Game Beschwerdesystem
  • Clan Logos (Clan Wars only)
  • Nebel des Krieges (Clan Wars only)
  • Cooldown Zeit für zerstörte Fahrzeuge (Clan Wars only)
  • Zurücksetzen des Crewskills gegen Gold
  • Erweiterte Unterstützung für Logitech Tastaturen und Alienware Laptops
  • Erweiterte visuelle Effekte.
Die Liste der Features ist nicht vollständig und wird erweitert wenn der Release näher rückt.
Die Französischen Tanks werden mit Patch 0.7.1 (4. Quartal 2011) hinzugefügt.

2011/09/18

Red Orchestra 2 Heroes of Stalingrad Native Language Voice Changing Guide

You can change the language voice to your native language in Red Orchestra 2 Heroes of Stalingrad. The following tutorial will show you how to get your native language voice in Red Orchestra 2 Heroes of Stalingrad.  Just following 5 steps, you can easily change language voice to native


1. Go to \Steam\steamapps\common\redorchestra2beta\ROGame\CookedPC\Sounds 
2. Save all chattersounds like:
AUD_VOX_Chatter_GerEng_01_Cue
AUD_VOX_Chatter_GerEng_02_Cue
AUD_VOX_Chatter_RusEng_01_Cue
... 


3. Copy from the folder:
Steam\steamapps\common\redorchestra2beta\ROGame\CookedPC\Packages\Audio
The AUD_VOX_Chatter_GerGer_01
The AUD_VOX_Chatter_GerGer_02
The AUD_VOX_Chatter_RusRus_01
... 


4. Rename all the file above as the original ones. 


5. Take the ones from Packages, which are the native language voice, and change it to the names of the English ones.

2011/09/15

Full Patch Notes of v.6.7


World of Tanks v.6.6 – 6.7 patch notes:

Content and Features: 


- added German tier 5 light tank VK2801
- added Soviet light tanks: T-50 (tier 4) and T-50-2 (tier 5)
- added American tanks: tier 5 light tank M24 Chaffee and medium tank Sherman Jumbo (M4A3E2)
- added premium Chinese tier 8 medium tank Type 59
- added new map – Fishing Bay
- added 6- and 12-month premium account options
- added historical description for American heavy tank M6A2E1
- Wittmann’s Medal substituted with Boelter’s Medal
- fixed tank models: T92, Pz V-IV, Pz38 NA, T-54
- fixed map errors on Steppes, Westfield, Lakeville, Siegfried Line
- changed hit boxes for German tanks E-50 and E-75: mudflaps, rangefinder caps
- fixed gun model for German tank Pz III/IV
- fixed bug: battle chat won’t open when pressing Enter
- fixed bug: research path Pz III/IV and Hummel is inactive
- fixed bug: creating 14 vs 15 battles
- fixed bug: chat button is not flashing after the battle
- corrected engine names for SPG T92 and TDs T28, T95
- fixed nation filter for consumables in Store

Vehicle Specifications: 

PzJager I

- traverse speed for stock suspension decreased by 1 deg/sec
- horizontal gun traverse increased by 10 deg/sec
- reload time for 3.7cm PaK 38t L/47 gun set to 1.8 sec
- aiming time for 3.7cm PaK 38t L/47 gun set to 1 sec
- ammo load for 4.7cm PaK 38t L/43 increased by 1 shell
- aiming time for 4.7cm PaK 38t L/43 gun set to 1 sec

Marder II

- reload time for 7.5cm PaK 40 set to 3.5 sec
- reload time for 7.6cm PaK 46(r) set to 3.8 sec
Hetzer

- passing ability for medium terrains increased by 5%
- reload time for 7.5cm PaK 39 L/43 set to 3.4 sec
- reload time for 7.5cm PaK 39 L/48 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 7.5 sec

JagdPz IV

- added more detailed gun mantlet armoring
- dispersion during movement decreased by 5%
- reload time for 7.5cm StuK42 L/70 set to 3.4 sec
- reload time for 10.5cm StuH42 L/28 set to 6.3 sec
- reload time for 8.8cm PaK 36 L/56 set to 5 sec

Jagdpanther

- traverse speed for top suspension decreased by 3 deg/sec
- dispersion during movement increased by 5%
- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec

Ferdinand

- reload time for 10.5cm K18 L/52 set to 7.2 sec
- reload time for 8.8cm PaK 43 L/71 set to 4.8 sec
- reload time for 12.8cm PaK 44 L/55 set to 10.5 sec

JagdTiger

- stock suspension: passing ability for medium terrains increased by 5%
- top suspension: passing ability for hard terrains increased by 5%

Pz IIIA

- hit points increased by 20
- stock suspension: passing ability increased by 10%
- top suspension: passing ability increased by 5%

Maus

- weight limit increased by 1 t

M2 Med

- added more detailed armoring

M36 Slugger

- traverse speed decreased by 2 deg/sec

M46 Patton

- dispersion during movement decreased (now the same as M26 Pershing had in v.6.4 and earlier)
- reload time for 105mm Gun T5E1M2 mounted in stock turret set to 8 sec

M5 Stuart

- added more detailed armoring

Ram 2

- added more detailed armoring

T18

- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- top suspension: passing ability decreased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 75mm Howitzer M1A1 set to 3.6 sec

T40

- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 1 deg/sec
- top suspension: dispersion during movement increased by 5%

T25 AT
- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 2 deg/sec
- top suspension: dispersion during movement increased by 5%
- reload time for 90mm AT Gun M3 set to 6.4 sec
- reload time for 90mm AT Gun T15E2 set to 6.4 sec
- reload time for 105mm AT Gun T5E1 set to 8 sec

T82

- traverse speed decreased by 2 deg/sec
- reload time for 57mm Gun M1 L/50 set to 2.2 sec

Soviet Guns (the values may differ depending on the vehicle):

- 37mm ZiS-19-S, aiming time set to 1.5 sec
- 45mm 20K-S, aiming time set to 1.5 sec
- 57mm ZiS-2, reload time set to 2.5 sec
- 76mm L-10-S, aiming time set to 2.0 sec
- 85mm D-5S-85A, dispersion set to 0.37 sec
- 85mm LB-2-S, aiming time set to 2.5 sec
- 100mm D10-T, reload time set to 6.2 sec, aiming time set to 2.0 sec
- 107mm ZiS-6-S, aiming time set to 2.5 sec
- 122mm M-30-S, aiming time set to 2.0 sec, dispersion set to 0.28
- 122mm D25-S with muzzle break, aiming time set to 2.5 sec
- 122mm D25-S 1944 mod., aiming time set to 2.5 sec
- 122mm A-19, aiming time set to 2.5 sec
- 152mm ML-20 1937 mod., camouflage during firing increased by 10%

AT-1

- traverse speed for stock suspension decreased by 2 deg/sec
- stock suspension: dispersion during movement increased by 5%
- traverse speed for top suspension decreased by 4 deg/sec
- passing ability for top suspension decreased by 5%
- top suspension: dispersion during movement increased by 5%
- 76mm L-10-S, aiming time set to 2.0 sec
- 57mm ZiS-8-S, aiming time set to 1.5 sec

SU-76

- hit points increased by 10
- passing ability for top suspension increased by 10%
- horizontal gun traverse decreased by 6 deg/sec
- 57mm ZiS-2, reload time set to 2.5 sec

SU-85B

- dispersion during movement decreased by 5%
- horizontal gun traverse decreased by 6 deg/sec
- view range increased to 440 m
- 76mm ZiS-3, reload time set to 3.0 sec
- 57mm ZiS-2, reload time set to 2.0 sec

SU-85

- horizontal gun traverse decreased by 6 deg/sec

SU-100

- hit points decreased by 20

SU-152

- horizontal gun traverse decreased by 7 deg/sec

ISU-152

- horizontal gun traverse decreased by 6 deg/sec

T-46

- view range increased to 300 m
- traverse speed for top suspension increased by 2 deg/sec

Approx size - 200 Mb.

6.7 update is planned for release on September 15, 2011. The exact EU and US downtime will be announced later. 

Matilda "FETTE BEUTE" Custom Skin (WOT)



Here is a custom "Beute"-skin for the Matilda.

2011/09/04

2011/09/03

German Tank pulled out ofa bog


How to make your own pretty or fugly tank skins.

[ORIGINAL SOURCE:]
 
http://forum.worldoftanks.com/index.php?/topic/2460-guide-tank-skins/page__st__20



How to make your own pretty or fugly tank skins.

1. Download and install gimp.
http://www.gimp.org/

2. Download the gimp .dds plugin
http://code.google.com/p/gimp-dds/
You want the windows one, it ends in .zip.

3. Install the gimp plugin
Extract the dds.exe to somewhere. Then copy it to this folder.
C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins
Might be different based upon your os, and where you installed. File has a read me as well.

4. Find the skin you want to mod.
C:\Games\World_of_Tanks_closed_Beta\res\vehicles
Thats where mine are located. Pick german and find your tank, or russian and find your tank.

Example

C:\Games\World_of_Tanks_closed_Beta\res\vehicles\german\G18_JagdPanther - is the host folder

5. Open up the skins in gimp.
There are two skins you have to modify. The main one and the crash one. In the above example its called JagdPanther.dds and JagdPanther_crash.

6. Modifying
You can do a wide range of things. You can put on simple decals. I found these off the internet and simply aligned and pasted them onto the .dds'. Or you can do full camos.
Dont forget to edit both the regular and the _crash .dds or when you blow up the textures will disappear.

There are a couple of tricks ive found. To find where the textures from the .dds go to what part of the tank. Cross reference the blown up tank in game to the crash .dds. When the tank is blown up it has a lot of rust, and the rust travels in straight lines making it easier to find pieces.

You can simply add to the existing .dds. Or you can completely redo it. If adding to the .dds dont mess with the resolution or it will mess stuff up. If you redo it resolution doesnt matter. But remember the original size is 2k x 2k so it will stretch really bad if you do small resolution.

There can only be one layer on a .dds. A trick I found, right click a layer in the layers window, go down to the bottom and click merge visible layers. Then click merge. Bam 1 layer.

If adding to the original .dds with decals. While pasting the decal, right click it. Layer > Transparency > Color to alpha. This will remove the background of the image your pasting *I think it also makes it semi transparent. To align stuff you can also use the transform menu. Right click, Layer > Transform

If you want to add a hint of camo to the tank, Paste it on top of the original .dds, and in the layers window lower the opacity. This will allow the metal to slightly show through.


An example of a simple decal being added, and a complete recamo of a tank.

Resized to 71% (was 1633 x 796) - Click image to enlargePosted Image


7. Using the textures
Backup your original .dds files. Then when you are done modifying the .dds to your taste. Rename it to the original file names.

Example: Backup .dds is JagdPantherbak.dds and Jadgpanther_crashbak.dds
New textures are Jagdpanther - tophat.dds and Jadgpanther_crash - tophat.dds
To use the textures rename your modified ones to Jagdpanther and Jadgpanther_crash. *Replace with what ever tank skins your modifying.*

8. Start the game up and enjoy.

Tank 'Skinning' F.A.Q & Basic Preparation of Skins for Painting

http://forum.worldoftanks.eu/index.php?/topic/7582-tank-skinning-faq-basic-preparation-of-skins-for-painting/

Tutorial List

Starting Guide to WoT Skinning - by Tasmanian
Zimmerit Effect Tutorial - by Lack_26
Zimmerit Effect w/out nVidia plug-in & how to apply it & camouflage colours



Neu in der Panzerkatze-Garage: Der amerikanische T-14 und der russische BT-7


T-14


T-14 in battle


BT-7

23-Panzer-Katzen Introduction, welcome!

This blog is about "World of Tanks (WOT)", "World of Warplanes (WOWP)" and also "World of Warships" - providing some links to interesting texture artworks for different tanks in WOT / WOWP / WOWS as well as some photo material about historical background and/or museums, scale models and dioramas, websites and places worth a visit - this is just a site about historic tanks, a game and the related information we might collect or publish here.

Labels

news (233) world of tanks (203) wot (181) update (104) updates (57) tanks (52) skins (43) textures (42) paint (41) ww2 (40) paintjob (38) wk2 (24) Löwe (23) prototypes (18) skin (16) texturen (14) type 59 (12) unite (12) Hetzer (10) tiger (10) ww2 panzer (9) modellbau (8) photos (8) video (8) maps (7) museum (7) t-59 (7) wrecks (7) free (6) scale model (6) sherman (6) t (6) Panther (5) StuG-III (5) tactics (5) Jagdpanther (4) KV-5 (4) Kätzchen (4) Loewe (4) Luchs (4) Panzer III (4) AMX 12t (3) Panzer 2 (3) StuG III (3) T-127 (3) T-57 (3) Tiger III (3) marder II (3) munster (3) scale (3) t-14 (3) B2 740 (f) (2) M4 (2) Matilda (2) Slugger (2) trailer (2) tutorial (2) 38H 735 (f) (1) AMX 13 75 (1) AMX40 (1) D2 (1) Grant (1) KV (1) KV-3 (1) Krokodil (1) Kugelblitz (1) Lee (1) M3 (1) M4A3E8 (1) Pantherfibel (1) Ram-II (1) Renault FT (1) S 35 (1) SU-100 (1) SU-18 (1) SU-5 (1) SU-85 (1) Sperber (1) T-82 (1) VK B2 740(f) (1) bison (1) chinese (1) d-day (1) katze (1) normandy (1) omaha beach (1) opanzer (1) overloon (1) steam (1) t-25 (1) t-34 (1) turtle camo (1) vk 1602 (1) vk 3001 (h) (1) vk 3001 (p) (1)